This here is some high quality stuff. I really enjoy the choose-your-own protagonist narrative with different themes of erotica.
But what I'm really impressed by is game design. While the maps and combat have a familiar Fire Emblem inspired gameplay (typical of a game made with SRPG Studio), the leveling system is not. Rather than beating up every enemy to milk every drop of XP, you only get stronger between levels (saving on the grind). But where units get truly powerful is through their inventory. Held items offer bonuses and abilities but are limited by inventory space, which gradually unlocks with more progression. This is a truly ingenious and creative workaround using the SRPG Studio kit.
I am genuinely impressed and excited for its continued development.
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Woooo Go Apollo! Always a big fan of your content. Make it happen! If you ever start a new project like this, I am there for it.
look good i not played it but i just wait act 2 just 5 level act 1 seems bit short for me + i try avoid spoiler anyway keep up good work apollo seven
Act 1 is 10 levels long, the demo is only half of it.
very enjoyable game so far. definitely makes me excited for more!
What engine is it on?
SRPG Studio
Ok
Looking forward to it.
This here is some high quality stuff. I really enjoy the choose-your-own protagonist narrative with different themes of erotica.
But what I'm really impressed by is game design. While the maps and combat have a familiar Fire Emblem inspired gameplay (typical of a game made with SRPG Studio), the leveling system is not. Rather than beating up every enemy to milk every drop of XP, you only get stronger between levels (saving on the grind). But where units get truly powerful is through their inventory. Held items offer bonuses and abilities but are limited by inventory space, which gradually unlocks with more progression. This is a truly ingenious and creative workaround using the SRPG Studio kit.
I am genuinely impressed and excited for its continued development.