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I played Netoria1 yesterday (steam) and loved it. I'll keep playing to get the other endings and, of course, I'll be looking forward to Netoria2. If I may make a suggestion, there could be an option to hide the display with the messages? It hides "interesting" parts of the images.

That option already exists, it's left arrow key

Thank you. I 'll try.

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Hi! I had a question, since I intend on buying this game full price once it's released on Steam.

I've played your 1st installment, and unless I misunderstood something, Carwyn and Gwen were not initially in a relationship, right? So it had very subdued NTR elements and no real cheating.

Will this game be differently (ie — established relationships?), or is it in the same vein as the first? I know it mentions "girlfriend" in the description, but so did Henteria Chronicles (she was not). Better safe than sorry lmao.

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You can play the demo to find out if you want. But if you'd rather wait, Zaman and Shahrazad start in a romantic and sexual relationship. 

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Woooo Go Apollo! Always a big fan of your content. Make it happen! If you ever start a new project like this, I am there for it.

look good i not played it but i just wait act 2 just 5 level act 1 seems bit short for me  + i try avoid  spoiler anyway keep up good work apollo seven

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Act 1 is 10 levels long, the demo is only half of it.

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very enjoyable game so far. definitely makes me excited for more!

What engine is it on?

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SRPG Studio

Ok

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Looking forward to it. 

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This here is some high quality stuff. I really enjoy the choose-your-own protagonist narrative with different themes of erotica.

But what I'm really impressed by is game design. While the maps and combat have a familiar Fire Emblem inspired gameplay (typical of a game made with SRPG Studio), the leveling system is not. Rather than beating up every enemy to milk every drop of XP, you only get stronger between levels (saving on the grind). But where units get truly powerful is through their inventory. Held items offer bonuses and abilities but are limited by inventory space, which gradually unlocks with more progression. This is a truly ingenious and creative workaround using the SRPG Studio kit. 

I am genuinely impressed and excited for its continued development.